Un patch pour Halo Wars 2 corrige divers problèmes et bugs (liste)

«Dans les jours qui viennent» le 3 mars 2017 @ 19:272017-03-03T19:32:52+01:00" - 7 réaction(s)

L’équipe de développement de Halo Wars 2 est actuellement en train de travailler sur un patch pour le jeu qui sera disponible prochainement sur Xbox One et Windows 10. Pour l’instant, aucune date n’est annoncée mais ce sera dès que possible, et très certainement la semaine prochaine. Il est même probable que ce gros patch arrive d’abord sur Xbox et ensuite sur Windows puisque cette dernière version nécessiterait plus de temps de test.

Test - Halo Wars 2

Les développeurs ont partagé la liste des sujets qui seront corrigés dans ce prochain patch et précisent que ce n’est pas terminé pour autant. Freeze, écran qui charge, écran noir ou encore problème de synchronisation des serveurs et erreurs de réseau, ce patch devrait apporter beaucoup de correctifs et optimisations !

Crashes/Errors/Performance

  • Fixed an issue where players could get stuck on the loading screen
  • Fixed an issue that caused some PC players to see a black screen on startup
  • Several « desync » fixes, one of which covered most of the tracked occurrences
  • Fixed a variety of PC crashes that were hardware-dependent
  • Fixed a Network Error on opening Blitz Packs
  • Fixed some AI issues in Skirmish that could cause performance hits
  • Fixed some performance hitches in Cooperative Campaign
  • Made performance improvements on various hardware
  • Overall multiplayer performance improvements
  • Fixed some crashes that could occur when loading a saved game
  • Fixed an issue that would cause a Campaign mission to get stuck after loading a save
  • Fixed a bug with joining a party and getting a network error
  • Added a driver check on PC to alert users to the presence of old drivers
  • Fixed an issue that caused players to disconnect from multiplayer games at the beginning of the match

Gameplay

  • Fixed issue with « Detect » on some starting units not working properly
  • Fixed an issue with getting the Palmer’s Pure Gold Achievement
  • Fixed some bugs with Kodiaks in Campaign
  • Fixed a bug with garrisoned Snipers not getting additional stats
  • Fixed issue with squads getting stuck trying to garrison if another squad beats them to it
  • Gold medal can now be more easily attained in ‘Hold the Line’
  • Fixed a Cyclops and Reaver pathing bug where they would sometimes stop moving
  • Fixed an issue with units getting stuck in bases after being made
  • Fixed various skull functionality not working on some units or abilities
  • Fixed some cross-skull interactions between Annihilation and Pestilence
  • Fixed some Locust pathing issues in Blitz (even though they’re driven by Grunts)
  • Fixed an issue with units becoming unresponsive in Blitz
  • Fixed an issue in Blitz with units getting a x4 speed boost in a specific situation
  • Fixed a conflict created by swapping d-pad functionality in Blitz
  • Fixed an issue with the Blisterback not recovering from damage in Blitz
  • Fixed behavior of Marines sometimes failing to get new targets after throwing a grenade
  • Friendly cloaked units now appear on the minimap
  • Made some adjustments to Scarab creation
  • Tweaks to Grunt Mob, Bloodfuel Grunts, and Bloodfuel Locust
  • Holo Decoy can no longer be used on Pelicans or Spirits
  • Fixed card level of units affected by Holo Decoy not showing over clones
  • Glassing beam always creates vision now in Blitz
  • Adjusted AI to make better use of Healing and Cloaking fields
  • Skirmish AI now uses Extraction and Teleport
  • AIs have been practicing their Domination game

Metagame

  • Fixed a bug where parties were always assigned to Team 1
  • Fixed a rare issue with users not actually getting to play the leader they selected in Blitz
  • “Halt” cinematic should no longer be unlocked early in theater
  • Fixed some daily/weekly challenge issues where they were not tracked in some playlists
  • PC players can no longer tab target to whisper to themselves
  • Phoenix Log page adjustments
  • Pause menu adjustments
  • Set default difficulty of AI to normal from easy

Cosmetic

  • Cleaned up some language localizations
  • Fixed a bug with UI textures failing to load
  • Fixed some minimap graphical issues
  • Fixed a PC issue with starting army text overlapping some UI
  • Fixed some issues with individual card pack opening animations
  • Fixed an issue with a terminal for a red barrier not having a display string
  • Fixed a Domination icon issue, where it would rotate briefly when being recaptured
  • Fixed an issue with Health bars getting stuck on the screen
  • Fixed some issues with particles randomly shooting across the maps for various objects
  • Adjusted transparency on locked skulls in the side panel
  • Radial menu has been cleaned up a bit
  • Added extra visual indicator to aid players when they are selecting cards
  • Made some enhancements to the leader selection carousel

Audio

  • Fixed an issue with the announcer constantly reporting Zone B is contested when it’s not
  • Fixed an issue with the Condor being able to be heard through fog of war
  • Fixed incorrect audio playing on some units when damaged
  • Fixed some issues with units calling out the wrong attackers
  • Fixed an issue with using right trigger or mouse wheel would cause audio spam
  • Added audio to Plasma Mines deploy
  • Added a variety of sound effects, and adjusted timing on some existing ones

Last, But Not Least

  • Under-the-hood preparation for future ranked multiplayer

Known Issues

  • We are still working on a fix for a known issue where a game can sometimes freeze or result in a very low frame rate
  • Investigating some reports of performance issues with cinematics
  • Investigating reports of the mini-map occasionally being unresponsive on PC
  • Occasional infinite loading screen when loading into consecutive missions in co-op
  • Game can sometimes hang indefinitely when restarting a mission
  • Unit balance feedback and assessment is ongoing by the design team
Halo Wars 2

Accueil > News

Halo Wars 2

PEGI 0

Genre : STR

Editeur : Microsoft Games

Developeur : Creative Assembly

Date de sortie : 21/02/2017

Prévu sur :

Xbox One, PC Windows

7 reactions

Xcéces

03 mar 2017 @ 19:35

Ah cool !

avatar

neuf72 boy

03 mar 2017 @ 20:16

Ah ok Bah je vais dire la même chose Xcécés vu que j ai rien compris

jmabate

03 mar 2017 @ 21:54

je trouve que cela représente beaucoup de lignes de code à corriger et cela malgré le patch day one...

Geolem

03 mar 2017 @ 21:56

Sur X1, vous avez aussi le succès « Engagement à court terme » qui ne se déclenche pas ? ca fait plus d’une semaine que je fais absolument tout les défi du jour et rien ne passe :(

Xcéces

03 mar 2017 @ 23:01

Certains succès bug sur quelques jeux. Tu as bien fait un défis chaque jours pendant une semaine ? t’as pas loupé un jour ?

benderbigscore

04 mar 2017 @ 10:58

Pas mal de joueurs on un problème avec ce succès et j en fait partie

Geolem

04 mar 2017 @ 14:03

Selon http://www.xboxlive.fr/jeu_fiche_4157.html (qui donne un inventaire des succès réalisés et du nombre de joueur l’ayant eu), il n’y a toujours personne dans la communauté. De prime abord, j’avais pensé que c’était lié au fait que j’avais l’édition ultime et qu’à cause de ça, ils se basaient peut-être sur la date de lancement officiel. malheureusement non et depuis le début je fais chaque jours les 3 défis et chaque semaine, les 3 autres défis.