Medal of Honor Warfighter : l’énorme patch de sortie

«Beaucoup de corrections» le 23 octobre 2012 @ 11:272012-10-23T11:46:14+02:00" - 10 réaction(s)

On dirait qu’Electronic Arts a quelque peu eu du mal à sortir Medal of Honor : Warfighter à temps puisqu’un énorme patch sera disponible dès la sortie du jeu. Il corrige toutes sortes de bugs, aussi bien visuels, que liés à la navigation ou au gameplay en lui-même.

A noter que le jeu ne sera pas envoyé en avance aux journalistes. Ils recevront le jeu le jour du lancement. Avec ce paquet de bugs corrigés grâce au patch, on n’est plus trop étonnés de savoir pourquoi.

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New Features :

  • Now able to add friends and join parties while in-game.
  • Can invite others to your platoon or apply to join a platoon while in-game.

General Tweaks and Fixes

Multiplayer Gameplay

  • Removed initial delay to Spec Ops Signal Scan charging.
  • Snipers in Recon stance will no longer be visible to enemy RQ7/RQ11 UAVs.
  • Increased the accuracy of server-side aiming prediction.
  • Fixed an issue with “Fall Back” spawning to improve its behavior.
  • Fixed spawn type changing to Buddy Spawn automatically when it is not supposed to.
  • Call in a Blackhawk for the losing team if they are getting dominated in Sector Control.

Single-Player Gameplay

  • Added tutorial text to first sniper encounter to help teach player about bullet drop.
  • Fixed an issue where the default difficulty was set to Easy instead of Normal.
  • Fixed an issue where controls would become unresponsive under certain conditions.
  • Fixed an issue with one of the in-game cinematics.
  • Improved single player stability and fixed progression stoppers.

Matchmaking, Parties, and Platoons

  • Smoothed out the matchmaking flow between successful matchmaking and joining the player to the game.
  • Players can no longer join an invitation only party without being invited.
  • Fixed issues with joining single players together into Fireteams.
  • Fixed an issue where Veteran platoon members could not reach Elite status.
  • Platoon ownership is now automatically transferred to the most senior member/GM of the platoon when the current leader leaves the platoon.
  • Fixed an issue where a member that is removed from a platoon becomes its leader.
  • Fixed an issue where players could not rejoin the same platoon matchmaking server after playing a game on that server.
  • If a player leaves one platoon and joins another, their platoon card now properly reflects that change.
  • Fixed an issue where the platoon patch would not show up for other members if one member leaves the platoon.
  • Fixed another issue where the platoon patch would no longer show up under certain circumstances.
  • Sending a platoon invite when both players are in-game now works properly.

Weapons

  • Fixed “no scope” shooting. Players were getting immediate ADS accuracy without having to wait for the scope to come all the way up. Was very exploitable for snipers.
  • Sped up the bolt action on the CS5, since it was longer than the TAC300.
  • Fixed issue with gap between where the LTLM can’t fire and where it indicates the target is too close.
  • Reduced the damage/range of the Demolition’s SMGs (Scar PDW, HK 416c, Suchka), as they were overpowered.
  • Made switching between primary and secondary weapons much more responsive.
  • Fixed an issue where a grenade would not be thrown the next time if the user switches to their weapon while cooking a grenade.
  • Player will now switch back to their secondary weapon if that is the weapon in use when throwing their last grenade.
  • Fixed an issue where aiming was pushing the player away from the wall they were standing next to.
  • Fixed clearance check for placing the Radar Jammer.
  • Fixed auto-ADS not working when peek-and-leaning while prone.
  • Implemented pre-streaming for weapons to reduce the time from spawn to ready-to-fire to be 0 seconds in most cases. Down from around 2 seconds prior to this fix. UI and User Experience

Navigation

  • Made the start button responsive as soon as the player enters the first menu screen.
  • Simplified the way players navigate and select in the My Gun and Class Select menus.
  • Fixed the way the UI handles scrolling, including speed and correct scroll bar position.
  • Cleaned up a number of other small navigation quirks and issues.

User Experience

  • Servers in the Server Browser are now sorted based on ping, giving priority to servers closest to the player.
  • Filtering servers by name now works properly.
  • Fixed an issue where changes in My Gun and My Soldier were not being retained when joining a game via the Quick Match or Matchmaking options in the MP Lobby.
  • Optimized the login flow into Multiplayer.
  • Updated the MP Lobby to include a shortcut to creating a Party.
  • Quick Match button in the MP Lobby is now contextual, and will change to Platoon Matchmaking if you are in a Platoon Party.
  • Fixed the Server Browser filter to properly sort for games that have 6+ open slots.
  • Fixed a 20 second hang during the Online Pass flow.
  • We now keep the queuing message open as long as the player is still queuing.
  • Clean up notification numbers when a new item is viewed.
  • Various other flow and user experience optimizations.

Visual Polish

  • We now turn off the HUD when we start to show the outro scoreboard.
  • Fixed display of text in disabled dropdowns.
  • Fixed some subtitle lines being cut off.
  • Removed hints and tips from the loading screens that were no longer valid.
  • Fixed the Player Banners to display the correct rank icon and number.
  • Fixed placement of auto-save icon on CRT TVs.
  • Fixed HUD elements not showing in certain cases.
  • Fixed animations in the post-match screens as they show the player’s progression.
  • Fixed the timer not displaying in the post-match screens.
  • Fixed player name tags not showing up in-game in Home Run.
  • Icons are now scaled on the sniper’s mini-map when they are using the bipod.
  • Updated the art used in the Player Banner.
  • Fixed some camera issues on level entry.
  • Fixed the demolitions class mask display in certain situations.
  • Fixed an issue that would cause some images not to display properly.
  • Various other alignment, corruption, overlap and visual improvements and fixes.

Misc Fixes

  • Fixed an issue where the Battlelog social hub introduction was showing every time you opened the Battlelog social hub.
  • VOIP team channel no longer includes players from the other team.
  • Round cycling no longer changes VOIP settings for the players
  • Fixed an issue with VOIP in the Home Run game mode.
  • Fixed an issue where Double XP was not being awarded to players who had both logged on to medalofhonor.com and who had played on a multiplayer server.
  • Fixed an issue where the Global Warfighter medal was not being awarded after players had completed a tour with each class.
  • Fixed muffled firing sounds when scope is zoomed in.
  • Localization fixes, in both audio and text.

Additional Fixes Made on PC and PS3

Multiplayer Gameplay

  • Improved the camera for the Apache.
  • Improved the aiming of the rockets in the Apache.
  • Improved Blackhawk functionality in Novi Grad Warzone.
  • Fixed a bug in the rules for pre-round in Combat Mission.
  • Fixed a couple of out of bounds issues in Sarajevo Stadium.
  • Fixed an out of bounds issue in Basilan Aftermath.
  • Fixed a bad spawn point in Team Deathmatch in Somalia Stronghold.
  • (PS3 – Japan) Fixed an issue that prevented 17-year old users from playing online.

Visual Polish

  • Fixed an issue where support action icons were overlapping each other.
  • Kill messages should now better match timing within gameplay.
  • Improved readability of kill messages.
  • Fixed visual effects issue in Tungawan Jungle.
  • Fixed mini-map issue in Shogore Valley.
  • Improved visual fidelity of some of the flag images.
  • Smoothed transitions between screens in the Mulitplayer menus.
  • Fixed a visual glitch when adjusting the brightness in the Options menu.
  • Fixed a bug where the News in the MP Lobby was not showing up.

Misc Fixes

  • Removed Quit Game from the Top Navigation Bar in the in-game pause menu and placed it under “Last Resort” in the Respawn Menu.
  • Fixed a case of an explosion not playing the correct audio.
  • Various audio mix updates.
  • (PS3 – Japan) Various stability fixes.
  • Fixed functionality and list updates for Favorite and Recent servers.
  • Players with chat restrictions are no longer allowed to create their own platoon.
  • Platoon names and tags are now restricted to no more than 3 numerals each.
  • (PS3 – Japan) Fixed two issues related to platoon names and chat-restricted accounts.
  • Fixed an issue with invites specific to PS3 and PC where the player would get stuck on a black screen.
  • Various stability and performance improvements.
  • (PS3 – Japan) Fixed an issue related to save file size calculation.

Additional Fixes Made on Xbox 360

  • Improved the handling of memory cards and saved profiles.
  • Improved handling of parties and Fireteam designations in Platoon matches.
  • Fixed an issue related to progression loss if the user removes the storage device.
  • Fixed an issue where a player’s class was changing without their input.
  • Fixed an issue where, under certain circumstances, brand new players were forced to play with a placeholder weapon in multiplayer until their first death.
  • Stability improvements.

Additional Fixes Made on PC

  • Fixed an issue where controller prompts were showing even though a controller was not plugged in.
  • Mouse wheel now works with all scrolling lists in the game.

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Medal of Honor : Warfighter

Accueil > Xbox Live > Contenu

Medal of Honor : Warfighter

PEGI 16

Genre : FPS

Editeur : Electronic Arts

Développeur : Danger Close

Date de sortie : 25/10/2012

Prévu sur :

PC Windows

10 reactions

remy554

23 oct 2012 @ 12:20

Et donc ceux qui n’ont pas internet ?

BL4CK B1RD06

23 oct 2012 @ 12:40

Je pense que la plupard des bugs sont en multijoueur, mais personnellement si je n’aurrais pas accés à internet je ne l’achèterais pas, à cause du patch de textures HD et ce patch là, je payerais pas 70€ pour une beta de la campagne solo !

onyxangel

23 oct 2012 @ 12:40

C’est surtout des correctifs multi du peu que j’ai vu, donc si t’as pas internet ça sera pas un problème.

rogeronraf

23 oct 2012 @ 14:22

Hé, heureusement qu ils ont fait une sois disant Bêta :P

avatar

Onizuka

23 oct 2012 @ 14:25

Perso j’ai retenu la leçon avec BATTLEFIELD 3 ! Plus jamais de FPS de ce genre , surtout venant de EA !!!

Des patch a n’en pus finir , de plus en plus volumineux ! a tel point que j’étais obligé de désinstallé des jeux pour télécharger des patch de 3 go !!!

Bref le seul FPS multi sur console qui vaut le coup c’est HALO un point c’est tout ! Eux au moins savent ceux qu’ils font !

rocrom

23 oct 2012 @ 14:53

Houla... mais c’est une blague ? J’ai reservé le jeu comme un con pour tout le bordel lié aux DLC de réservation et l’accès à la bêtà de BF4 mais quand je vois cette liste, j’ai peur... Je suis déçu d’encourager ce comportement en achetant le jeu. +1 rogeronraf, et c’est vrai qu’une « bêtà » moins d’un mois avant la sortie du jeu, on a compris le message.

Deimos

23 oct 2012 @ 14:58

@Onizuka : Des fois patch veut dire suivi du jeu , pour battlefield 3 par exemple ! Tu serais le 1er a pleuré que le jeu soit laisser a l’abandon ... Moi quand ya des mises a jours je me dit au moins il essaye améliorée les choses , même si sa me gonfle de DL 1 ou 2 go a chaque fois !

>> Pour MOH c’est un peut con , mais les galettes sont déjà gravé et en route ^^ , donc ils essaye de trouver une solution !

>> Puis prendre un FPS ( fait pour le multi )de se genre pour jouer en solo , c’est comment dire dépenser de l’argent inutilement , autant le prendre quand il sera a 30 € dans 3 mois !

>> Pas mal de jeu solo lui sont supérieur ^^

gery

23 oct 2012 @ 16:15

+1 Deimos ;-)

dexo

23 oct 2012 @ 18:56

Ouais enfin, je suis quand même assez d’accord avec Onizuka vu que j’ai eu exactement le même problème.

Quand on achète un jeu, on ne s’attend pas spécialement à devoir télécharger 20 000 mises à jour, aussi bonnes soitent-elles. je suis désolé mais une bêta, ça sert justement à équilibrer le jeu AVANT sa sortie et visiblement, ils n’avaient pas été foutu de bien le faire avec BF3.

Si ces mises à jour n’étaient pas gourmandes, je trouverais ça tout-à-fait louable que le jeu soit aussi bien suivi et qu’ils fassent des efforts pour équilibrer ce qui ne va pas mais là, se taper X GB pour un simple rééquilibrage, je suis désolé mais c’est too much.

Ça peut véritablement pénaliser les joueurs et je ne veux pas non plus commencer à bidouiller un DD externe pour le rendre compatible avec ma xbox. J’ai beaucoup aimé BF3 mais EA m’a vraiment gonflé avec ses patchs à outrance et visiblement, ils n’apprennent pas de leurs erreurs avec MOH...

Deimos

23 oct 2012 @ 21:14

De toute façon ne pas avoir de DD c’est too much , je plaisante hein ;-) !

Mais on pousse a la consommation , donc acheter un disque dur est devenu primordial !