Molyneux : 2010, une année décisive

«Avec l’arrivée de Natal» le 12 janvier 2010 @ 22:492010-01-12T23:12:53+01:00" - 2 réaction(s)

MCVUK publie un article sur les 50 gros événements qui nous attendent en 2010 et parmi tout ça, il y a le lancement de Project Natal.

On sait que Microsoft joue gros avec l’arrivée de ce nouveau périphérique et histoire d’en remettre une couche, Peter Molyneux leur a fait part de son impatience.

Je suis très impatient concernant la fin de 2010, parce qu’elle représente la plus grosse année, à la fois pour moi et pour l’industrie. Si nous arrivions à la fin de l’année en ayant ne serait-ce que la moitié de ce qu’il y a sur la table, ce sera une année charnière pour les jeux.

On sait que l’ami Peter s’est déjà emporté mais il n’empêche que ses propos ne font qu’accentuer l’attente sur ce Projet Natal. Avec les récents recrutements de Microsoft sur le projet, on se doute bien qu’il doit y avoir du lourd derrière tout ça. Pour Peter Molyneux, on sait déjà que Fable 3 utilisera Natal et qu’il y a aussi Milo & Kate qui en a impressionné plus d’un pendant l’E3 dernier. Reste également un troisième projet dont on ne sait rien pour l’instant.

Project Natal

Accueil > News > Business

Project Natal

Éditeur : Microsoft

Développeur : Microsoft

Date de sortie : 10/11/2010

2 reactions

Giant USA Tour

13 jan 2010 @ 13:23

Enorme ce projet quoi car on pourra toucher tout ce qu’on veut dans un jeu avec nos mains et parler au protagonistes ! pas comme dans les jeux classique ^^

avatar

rabesandratan

13 jan 2010 @ 15:31

Microsoft and Lionhead will announce a revision of 2005 Lionhead’s The Movies for Natal and the avatars, with Xbox Live compatibility.

>> Staging Xbox 360 avatars instead of the original models from 2005 Lionhead’s The Movies,
>> Ability to start shooting via the vocal command « Action ! », thanks to the Project Natal,
>> Management of the studio is mainly handled via a solid controller,
>> Shooting and post-production processes are mainly handled via the Project Natal,
>> The clothes purchased by users through Xbox Live Market Place for their avatar can be freely used as costumes (Halo, Dead Space T-shirt, etc..) into the game with no dispute on the copyrights,
>> The cars purchased or customized, bound to the user’s Xbox Live racing game Joy Ride account, can be used,
>> Access to movie upload is only granted to Xbox Live Gold subscribers (hence the need to promote a solo game with studio management),
>> Movies can be shared beyond the Xbox Live Gold section (ex : Zune HD, Xbox Live Silver subscribers, Live Anywhere, etc.),
>> Downloadable Content primarily focuses on new props to decorate the sets, new sets/FX, after user’s votes,
>> Real trademarks from various companies can appear on billboards during the game,
>> The cast for each movie can be done among the avatars of Xbox Live user’s friends,
>> Setting an event like the Xbox Live Oscar / Golden Globes ceremony with a meeting of subscribers and awards, inspired by 1 versus 100.

The benefits for Microsoft to bring the Movies on Xbox Live are :

>> To provide Downloadable Content on a regular basis with no negative impact on the image of the product (as it’s only decoration that does not interfere with the meaning of the movie),
>> To drag people, via the popular phenomenon of User Generated Content, into the Xbox Live Gold section,
>> To ensure non-stop advertisement of strong Xbox licenses (one can imagine that many Halo or Gears of War movies created by users will pop up and be shared through many networks),
>> To demonstrate the simplified use via Natal,
>> To capitalize on the success of avatars,
>> To get contracts with various companies (the in game billboard concept),
>> To strengthen the commitment of the user to his gamertag thus to the Xbox (or Live Anywhere) brand.

However the difficulties for the studio Lionhead are currently as follows :

>> Most of the ressources (production & post-production) are focused on Milo & Kate and Fable III until mid-2010,
>> Need to re-work on scales as the avatars are slightly deformed characters,
>> Collaboration with the studio Rare (avatars, of course, but Lionhead really needs to simplify the studio management part and make it playable via a joystick ; the experience of Viva Pinata could serve them well),
>> Possible need for an artistic overhaul,
>> Adapt command to the Project Natal,
>> Hard drive required for the user,
>> Unexpected marketing decisions from Microsoft.

The commercial failure of 2005 Lionhead’s The Movies can be attributed to the fact that it was necessary to first be interested in the video game and then in this particular game named The Movies, then visit the Lionhead site, to simply be aware of the possibilities the tool Creation offered (very high entry cost for a brand new user ; success based on an ex post community).

Now that a Lionhead’s The Movies project can arise as part of the means of expression of an already established community like the Xbox Live (or Live Anywhere) community, should guarantee it a profound success until long-term (very low entry cost for a brand new user ; success based on an ex anté community).